really enjoyed this, the graphics are insanely impressive and the sounds in this game were terrifying especially the ones that they enemies were makes near on shat myself lol, honestly though fantastyic and that dance at the end.... WOW
if you have a controller plugged in, unplug it, thats typically the sign of the game reading the controller on games that dont support controller support, it could be something else, but try restarting it without the controller plugged in, hope that works
hello n4ba learn game with ryan on his youtube channel it horror and i wanted to play your game becuse i am unrecord it vr game since it like alternative but if some get contact with the guy make unrecord pc with vr headset that be cool also your are cool person check other games when i have time.
Awesome game but u h I feel like the loud screaming approach to jumpscare or just e a r r a p e audio jumpscares in general are kinda cheap shots, very good prototype though so far, just try some new ideas for jumpscares! it was awesome though so don't take this as just bad news!
i fully agree w what you’re saying aswell. it just seems….idunno…, like a joke almost? it’s “scary” because it’s loud. but if we can figurenn n out a way to hve some kind of …guttural, raspy [but loud], i’m-coming-straight-for-you kind of YELL- as opposed to a scream if that makes sense- i think the enemy would be scarier. just like loud =/= funny, it doesn’t equal genuine scare, either, imo.
It looks amazing, and like every game I've played of your's is absolutely terrifying, even in this prototype state. The only complaint I have is that the fisheye effect causes some nausea to me atleast.
Visuals, sound design, atmosphere, absolutely on point. I didn't know you could pull this off with Unity. But for the love of God, give me an option to turn down the enemy screams without making the remaining game silent. When I died and the game said "Retry" I had no idea what button to press and accidentally started a new game when I randomly clicked, so I only played it until the 2nd enemy encounter.
what game engine did you developed this in? I am inclining toward UE 5 due to photorealistic materials. I want to know if I am right. It is scary af, ngl.
Good job on this one N4bA! Definitely one of the scariest indie horror game I've played this year! Can't wait for the full release (if you plan to make one) and this is gonna be a big game forsure!
This game has a lot of potential, gives me cry of fear/total chaos vibes, which are one of my top favorite horror games.
I like the lack of an HUD, but some way of telling the player how much ammo left would be nice, like holding R button to show how many bullets are left, or some kind of backpack/pockets system where you can look and see what items you have left.
Some lights just didnt make sense(floating red lights) , but that can be explained by it being a prototype.
The atmosphere is really well done, but i hope the game wont rely on jumpscares that much, if it will ever be completed.
When I start to play, my character automatically looks up, without me doing anything. I can't get that away. I can't look anywhere, because it locks me looking up.
Great mechanics and the style is stunning, but the spawning of the enemies was always unfair, and I think adding depth to the combat could be cool. If a pistol can cut peoples' heads in half, maybe a shotgun could blow off other limbs. Maybe the pistol needs headshots to kill, but other weapons are more effective at different parts of the body. Or some kinda system for both the enemies and the weapons would be awesome. I also can't say I liked the strobing effect when enemies come near, it just always felt like false difficulty. I understand the accuracy getting shakey because my character is scared, that was awesome, but I don't know, I think the way in which you aim in this game adds enough difficulty. Like first I gotta find where their head is bc my screen's black, then I gotta correct for my shakey aim, and if I do hit, I've hit after 4 shots and I have to run away anyway, which wouldn't be an issue if those little enemies that scream at you weren't so fast, but most the enemies just have totally unfair speeds for them to all be 1 hit kills.
Loved the level design, loved the lighting, loved the overall style. Hated how loud the game was, disliked the enemy's and the combat's current design.
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vary scary
That was insane dude!! Can't wait for the full thing!
YO N4bA! This game was actually intense af, my ten toes were going wild playing this game!!! Legit can't wait for your next project!
LOVE UR GAMES N4bA!!! THIS GAME SHOULD HAVE A STORY MODE THAT WOULD BE AWESOME TO PLAY JUST LIKE CRY OF FEAR!!! 11/10 AWESOME FPS HORROR GAME
really enjoyed this, the graphics are insanely impressive and the sounds in this game were terrifying especially the ones that they enemies were makes near on shat myself lol, honestly though fantastyic and that dance at the end.... WOW
Hi. The game is awesome. But it lags quite a bit when going from one room to another, and I have an RTX 3070 Ti
when I open the game my camera starts spinning and it wont stop
if you have a controller plugged in, unplug it, thats typically the sign of the game reading the controller on games that dont support controller support, it could be something else, but try restarting it without the controller plugged in, hope that works
Fixed
hello n4ba learn game with ryan on his youtube channel it horror and i wanted to play your game becuse i am unrecord it vr game since it like alternative but if some get contact with the guy make unrecord pc with vr headset that be cool also your are cool person check other games when i have time.
КАК ЗАПУСТИТЬ dEPPART PROTOTAYP ? ЧЕРЕЗ КАКУЮ PROGRAMM ?
Awesome! Hope you finish it.
Awesome game but u h I feel like the loud screaming approach to jumpscare or just e a r r a p e audio jumpscares in general are kinda cheap shots, very good prototype though so far, just try some new ideas for jumpscares! it was awesome though so don't take this as just bad news!
i fully agree w what you’re saying aswell. it just seems….idunno…, like a joke almost? it’s “scary” because it’s loud. but if we can figurenn n out a way to hve some kind of …guttural, raspy [but loud], i’m-coming-straight-for-you kind of YELL- as opposed to a scream if that makes sense- i think the enemy would be scarier. just like loud =/= funny, it doesn’t equal genuine scare, either, imo.
It looks amazing, and like every game I've played of your's is absolutely terrifying, even in this prototype state. The only complaint I have is that the fisheye effect causes some nausea to me atleast.
That was AWESOME!! :D
Visuals, sound design, atmosphere, absolutely on point. I didn't know you could pull this off with Unity. But for the love of God, give me an option to turn down the enemy screams without making the remaining game silent. When I died and the game said "Retry" I had no idea what button to press and accidentally started a new game when I randomly clicked, so I only played it until the 2nd enemy encounter.
what game engine did you developed this in? I am inclining toward UE 5 due to photorealistic materials. I want to know if I am right. It is scary af, ngl.
this is good old unity
Immersive and those amazing jumpscares really got me. Great short horror experience!
Runs fine at 1080p, but not too great at 2k on a 3090. Overall great demo.
This horror game definitely deserves a full version! 😭😭 Good job once again dev 😁
I DONT KNOW WHATS WORSE..? Walking Through a creepy ass hallway or the fact that i shit myself..
This has potential!
Good job on this one N4bA! Definitely one of the scariest indie horror game I've played this year! Can't wait for the full release (if you plan to make one) and this is gonna be a big game forsure!
This game has a lot of potential, gives me cry of fear/total chaos vibes, which are one of my top favorite horror games.
I like the lack of an HUD, but some way of telling the player how much ammo left would be nice, like holding R button to show how many bullets are left, or some kind of backpack/pockets system where you can look and see what items you have left.
Some lights just didnt make sense(floating red lights) , but that can be explained by it being a prototype.
The atmosphere is really well done, but i hope the game wont rely on jumpscares that much, if it will ever be completed.
When I start to play, my character automatically looks up, without me doing anything. I can't get that away. I can't look anywhere, because it locks me looking up.
most likely you have a gamepad connected, or something similar, you need to disable it
Incroyable comme toujours!
Un futur maitre de l'ambiance horreur
J adore ses jeux creepy a souhait
my heart..
big group game developers take for ever make horror game
Graphic: average
result: shit
story: shit
Gameplay: average
One man:
Graphic: master piece
Story: Idk
gameplay: Very nice experience
but time... prob a lot faster
That means you've either only played like 3 games in those 12 years or I'm just dead inside. To me this game was average.
Welcome to the internet. Hope you enjoy your stay.
Congrats!!
great game!
thank you!
how do u start playin?
Main feedback;
- Enemy screams too loud
- Music stopping when picking up an item is a bit immersion breaking
- FOV changes when you move are a bit disorientating at times. Can understand it when running, but not walking.
I did a playthough video and did a mention - excellent work, great concepts;
wgat are the minimum req?
idk, gtx 1060, or maybe 1050ti can 30fps
damn
Great mechanics and the realism just makes this game terrifying! Very well done
https://youtu.be/umsz-FTwCGc
Great mechanics and the style is stunning, but the spawning of the enemies was always unfair, and I think adding depth to the combat could be cool. If a pistol can cut peoples' heads in half, maybe a shotgun could blow off other limbs. Maybe the pistol needs headshots to kill, but other weapons are more effective at different parts of the body. Or some kinda system for both the enemies and the weapons would be awesome. I also can't say I liked the strobing effect when enemies come near, it just always felt like false difficulty. I understand the accuracy getting shakey because my character is scared, that was awesome, but I don't know, I think the way in which you aim in this game adds enough difficulty. Like first I gotta find where their head is bc my screen's black, then I gotta correct for my shakey aim, and if I do hit, I've hit after 4 shots and I have to run away anyway, which wouldn't be an issue if those little enemies that scream at you weren't so fast, but most the enemies just have totally unfair speeds for them to all be 1 hit kills.
Loved the level design, loved the lighting, loved the overall style. Hated how loud the game was, disliked the enemy's and the combat's current design.
Overall, 8/10, amazing prototype, keep it up!
it crashes immediately after starting for me my computer should be able to run it, looks fun as hell though even not getting to play it