Great mechanics and the style is stunning, but the spawning of the enemies was always unfair, and I think adding depth to the combat could be cool. If a pistol can cut peoples' heads in half, maybe a shotgun could blow off other limbs. Maybe the pistol needs headshots to kill, but other weapons are more effective at different parts of the body. Or some kinda system for both the enemies and the weapons would be awesome. I also can't say I liked the strobing effect when enemies come near, it just always felt like false difficulty. I understand the accuracy getting shakey because my character is scared, that was awesome, but I don't know, I think the way in which you aim in this game adds enough difficulty. Like first I gotta find where their head is bc my screen's black, then I gotta correct for my shakey aim, and if I do hit, I've hit after 4 shots and I have to run away anyway, which wouldn't be an issue if those little enemies that scream at you weren't so fast, but most the enemies just have totally unfair speeds for them to all be 1 hit kills.
Loved the level design, loved the lighting, loved the overall style. Hated how loud the game was, disliked the enemy's and the combat's current design.
Bro, ive been waiting for this game FOREVER. Graphics 10/10, Shooting 10/10, and just over all just an amazing game for how little we actually know about it. Cant wait to see it grow to a full game.
This game was so creepy and scary! It definitely game me chills all throughout my playthrough. I wasn't able to get to the ending (I just suck) but I might try again to see the ending. The atmosphere and ambience made me feel every sense of dread. The enemies were a bit loud and getting one shotted kinda sucks but overall this is amazing! Can't wait to see where this goes from here. Great Job!
This is going to come off as harsh, and I don't mean to discourage you or anything, and I don't want you to think that I hated the game or anything, but I had a few issues with this game, and I really don't know if this was due to me or just the way the game is designed.
I am perfectly willing to concede that I might just suck at the game, but there are THREE major issues I found with the game that hold it back from greatness. I understand this is still a demo, but I hope you can take these issues I have and try to fix them.
My first and easily the biggest grip I have is the flashing flashlight when the Giants show up. I'm sorry, but this has to go. This is not fair, this not fun, this honestly takes me out of the game because it makes the fights not scary, but unfair. If I cannot see the enemy, how can I kill him? Now on it's own this isn't a huge issue, but that brings me to my next point:
The weapons sway is RIDICULOUS. I cannot hit anything unless it's right in front of me. I understand this is supposed to be realistic, but I personally could hold a pistol much more steady than this guy. I'm saying it needs to be Rainbow Six Siege levels of steady, but I legit cannot figure out of this aiming works. Combined with the recoil, when I miss a shot it doesn't feel like it's "my fault", it feels like it's the games fault. Now I'm fine with the recoil. And I'm fine with the weapons sway. But I don't think it works well together. Again, I could just be bad at the game, so maybe this is just a terrible take on my part. But it all ends with my final major grip with the game.
All of these issues can be passed off, but with these issues alongside the enemy health, I feel like this is just super unfair. With the weapon sway and recoil, it is super difficult to tell if I am in fact hitting my target. And with the flickering lights, it really does make it hard to tell if I hit the guy, or if I missed, or if I hit the guy but I actually just took a few points of his health. It is really hard to tell. Again, I could just be bad at the game, but I do want to bring these up in case this is in fact something that others have pointed out (and after watching a few videos I do think it isn't fully just me.)
I know this is long, and it might sound mean, but I do mean it, there is a TON of potential here! The sound effects are amazing! The game looks BEAUTIFUL! The monsters are TERRIFYING. I was really tense and scared while playing this at first. The jumpscares got me, my first encounter with an enemy really freaked me out. I LOVED that. But then the issues showed themselves after that.
As I say in my video, I would pay for a full game like this, but with these issues, it really does hold it back, to me at least. And if you want help, while I don't really know Unity all to well, I can help with game design, sound, story, voice acting, or something else. I'm a developer too, and I understand that sometimes we get tunnel vision with our stuff, I won't deny my stuff has issues, so I hope that what I'm saying, while a lot of it is negative, does help you make what could become one of the BEST indie horror games at least of the year, maybe EVER.
(google translate) it's a horror game first and foremost, and I wanted it to be difficult for the player to play and shoot, to create panic and stress in moments of combat. It also all depends on whether you shoot slowly or quickly, you can shoot quickly at close range, but in the distance, due to recoil, it is better to shoot slowly. Movement is also very important, you can not let yourself be driven into a corner. I like screen flashing, and it should just complicate the game and not give less control of the situation to the player, but many people say that it is not very good, so I don’t even know. It all depends on the player, you can kill opponents very easily if you get used to it.
Literally the best horror game ive seen on this app, the ending was traumatizing, gameplay was pretty smoothe, and i cant wait to see what else you do with this game! easy 9/10
This is a solid tech demo for the movement and gunplay.
The Good: Movement is perfect. It genuinely feels like working your way through these halls. The atmosphere is great. The gun play is great for this style of game.
The Bad: Sound design, monster behavior, weird POV shifts even when just walking, flashing lights when engaging a monster.
Honestly, I think variety in how to detect enemies. The first attack in the water filled room, right before the thing starts screaming, I heard it coming because of the movement through the water. I loved that. Same thing with the masked dude breathing heavy. If you're planning on developing this into a longer game, I would try to keep things like that in mind.
Like, for example, having doors make sounds could tip a player off that something came in the room, focusing on footstep sounds, stuff like that.
It's a great thing you have here, don't get me wrong. It's the first time I've been genuinely scared playing a game in a very long time.
Hi, I'm blown away with what you have built. I'm looking to get in touch with the dev team and make a big offer. There's currently no way for anyone to reach out to you with a business offer or a deal of any sort.
Please let me know if there's an easy way to reach out to you, alternatively I could give you my email and we can connect via official channels of comm's.
Es, de lejos, lo más terrorífico que he jugado. Por primera vez, tener una pistola en la mano no me ha dado ningún tipo de seguridad. 9/10 por mi parte, lo único que le falta son detalles que imagino que estarán en la versión final.
Estoy deseando saber si esto llegara a un juego completo.
This is one hell of a creepy game and I really like it. It help that you made the gun aiming independent of looking. I will keep an eye on your games for sure.
im ngl this game really had me on edge the whole time. the atmosphere was great and just evrything about it, i wish the flashing or blinking didn't happen it was hard to see when shooting.
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how do u start playin?
Main feedback;
- Enemy screams too loud
- Music stopping when picking up an item is a bit immersion breaking
- FOV changes when you move are a bit disorientating at times. Can understand it when running, but not walking.
I did a playthough video and did a mention - excellent work, great concepts;
wgat are the minimum req?
idk, gtx 1060, or maybe 1050ti can 30fps
damn
Great mechanics and the realism just makes this game terrifying! Very well done
https://youtu.be/umsz-FTwCGc
Great mechanics and the style is stunning, but the spawning of the enemies was always unfair, and I think adding depth to the combat could be cool. If a pistol can cut peoples' heads in half, maybe a shotgun could blow off other limbs. Maybe the pistol needs headshots to kill, but other weapons are more effective at different parts of the body. Or some kinda system for both the enemies and the weapons would be awesome. I also can't say I liked the strobing effect when enemies come near, it just always felt like false difficulty. I understand the accuracy getting shakey because my character is scared, that was awesome, but I don't know, I think the way in which you aim in this game adds enough difficulty. Like first I gotta find where their head is bc my screen's black, then I gotta correct for my shakey aim, and if I do hit, I've hit after 4 shots and I have to run away anyway, which wouldn't be an issue if those little enemies that scream at you weren't so fast, but most the enemies just have totally unfair speeds for them to all be 1 hit kills.
Loved the level design, loved the lighting, loved the overall style. Hated how loud the game was, disliked the enemy's and the combat's current design.
Overall, 8/10, amazing prototype, keep it up!
it crashes immediately after starting for me my computer should be able to run it, looks fun as hell though even not getting to play it
THIS HAS TO BE THE SCARIEST GAME I'VE EVER PLAYED! I NEVER SCREAMED SO MUCH! LOVED EVERY SECOND OF IT!!
10/10
Bro, ive been waiting for this game FOREVER. Graphics 10/10, Shooting 10/10, and just over all just an amazing game for how little we actually know about it. Cant wait to see it grow to a full game.
This game was so creepy and scary! It definitely game me chills all throughout my playthrough. I wasn't able to get to the ending (I just suck) but I might try again to see the ending. The atmosphere and ambience made me feel every sense of dread. The enemies were a bit loud and getting one shotted kinda sucks but overall this is amazing! Can't wait to see where this goes from here. Great Job!
I HAD TO CHANGE MY UNDERWEAR 3 TIMES IN ORDER TO COMPLETE THIS GAME!!! 💩
weird my upload failed yesterday , lets try this again ..
Uncomfortably Realistic Demo Gameplay (NO Commentary)
I am perfectly willing to concede that I might just suck at the game, but there are THREE major issues I found with the game that hold it back from greatness. I understand this is still a demo, but I hope you can take these issues I have and try to fix them.
My first and easily the biggest grip I have is the flashing flashlight when the Giants show up. I'm sorry, but this has to go. This is not fair, this not fun, this honestly takes me out of the game because it makes the fights not scary, but unfair. If I cannot see the enemy, how can I kill him? Now on it's own this isn't a huge issue, but that brings me to my next point:
The weapons sway is RIDICULOUS. I cannot hit anything unless it's right in front of me. I understand this is supposed to be realistic, but I personally could hold a pistol much more steady than this guy. I'm saying it needs to be Rainbow Six Siege levels of steady, but I legit cannot figure out of this aiming works. Combined with the recoil, when I miss a shot it doesn't feel like it's "my fault", it feels like it's the games fault. Now I'm fine with the recoil. And I'm fine with the weapons sway. But I don't think it works well together. Again, I could just be bad at the game, so maybe this is just a terrible take on my part. But it all ends with my final major grip with the game.
All of these issues can be passed off, but with these issues alongside the enemy health, I feel like this is just super unfair. With the weapon sway and recoil, it is super difficult to tell if I am in fact hitting my target. And with the flickering lights, it really does make it hard to tell if I hit the guy, or if I missed, or if I hit the guy but I actually just took a few points of his health. It is really hard to tell. Again, I could just be bad at the game, but I do want to bring these up in case this is in fact something that others have pointed out (and after watching a few videos I do think it isn't fully just me.)
I know this is long, and it might sound mean, but I do mean it, there is a TON of potential here! The sound effects are amazing! The game looks BEAUTIFUL! The monsters are TERRIFYING. I was really tense and scared while playing this at first. The jumpscares got me, my first encounter with an enemy really freaked me out. I LOVED that. But then the issues showed themselves after that.
As I say in my video, I would pay for a full game like this, but with these issues, it really does hold it back, to me at least. And if you want help, while I don't really know Unity all to well, I can help with game design, sound, story, voice acting, or something else. I'm a developer too, and I understand that sometimes we get tunnel vision with our stuff, I won't deny my stuff has issues, so I hope that what I'm saying, while a lot of it is negative, does help you make what could become one of the BEST indie horror games at least of the year, maybe EVER.
Headshots are the key, once i stopped aiming it was smooth sailing.
I have tried headshots. But I cannot tell if they're hitting half the time, and many times I'm just breaking the enemy mask
(google translate) it's a horror game first and foremost, and I wanted it to be difficult for the player to play and shoot, to create panic and stress in moments of combat. It also all depends on whether you shoot slowly or quickly, you can shoot quickly at close range, but in the distance, due to recoil, it is better to shoot slowly. Movement is also very important, you can not let yourself be driven into a corner. I like screen flashing, and it should just complicate the game and not give less control of the situation to the player, but many people say that it is not very good, so I don’t even know. It all depends on the player, you can kill opponents very easily if you get used to it.
Here's my thoughts: tone down the weapon sway JUST a little bit, and have an option for the flashing light in the menu.
Literally the best horror game ive seen on this app, the ending was traumatizing, gameplay was pretty smoothe, and i cant wait to see what else you do with this game! easy 9/10
I've played a lot of scary games on this channel, very few of which have actually genuinely scared me, this was one of the few that have
This is a solid tech demo for the movement and gunplay.
The Good:
Movement is perfect. It genuinely feels like working your way through these halls. The atmosphere is great. The gun play is great for this style of game.
The Bad:
Sound design, monster behavior, weird POV shifts even when just walking, flashing lights when engaging a monster.
what do you dislike about sounds other than the volume of screamers and enemies?
Honestly, I think variety in how to detect enemies. The first attack in the water filled room, right before the thing starts screaming, I heard it coming because of the movement through the water. I loved that. Same thing with the masked dude breathing heavy. If you're planning on developing this into a longer game, I would try to keep things like that in mind.
Like, for example, having doors make sounds could tip a player off that something came in the room, focusing on footstep sounds, stuff like that.
It's a great thing you have here, don't get me wrong. It's the first time I've been genuinely scared playing a game in a very long time.
Horror?
You gave me a gun
That was a big mistake
Really impressive game. And the ending.
Gave it a Let's Play, feedback/criticisms within, and I make a sick thumbnail for it.
Loved this! 5 Stars!
Didn't get scared once ...
Now this ain't like the rest..
Hi, I'm blown away with what you have built.
I'm looking to get in touch with the dev team and make a big offer. There's currently no way for anyone to reach out to you with a business offer or a deal of any sort.
Please let me know if there's an easy way to reach out to you, alternatively I could give you my email and we can connect via official channels of comm's.
Many thanks.
I'm unlikely to want to cooperate, but you can still write to my mail n4ba13@gmail.com
lol
(Spanish)
Es, de lejos, lo más terrorífico que he jugado. Por primera vez, tener una pistola en la mano no me ha dado ningún tipo de seguridad. 9/10 por mi parte, lo único que le falta son detalles que imagino que estarán en la versión final.
Estoy deseando saber si esto llegara a un juego completo.
This is one hell of a creepy game and I really like it. It help that you made the gun aiming independent of looking. I will keep an eye on your games for sure.
Here's my channel for other games I have played. https://www.youtube.com/@Levont
im ngl this game really had me on edge the whole time. the atmosphere was great and just evrything about it, i wish the flashing or blinking didn't happen it was hard to see when shooting.
overall great game
Impressive game and gameplay.
This is perfect, watching videos of this game before playing gave me tears, 10/10
add mac os platform please:)
Very creepy, loved the atmosphere. Had some complaints with the audio levels tho xD
Fantastic and terrifying horror game as always in N4BA! Will definitely supporting this game! Do you have a discord or socials?